Async & Await in Rust: a full proposal

I’m really excited to announce the culmination of much of our work over the last four months: a pair of RFCs for supporting async & await notation in Rust. This will be very impactful for Rust in the network services space. The change is proposed as two RFCs: RFC #2394: which adds async & await notation to the language. RFC #2395: which moves a part of the futures library into std to support that syntax. [Read More]

Async/Await VI: 6 weeks of great progress

It’s hard to believe its been almost 6 weeks since the last post I made about async/await in Rust. So much has happened that these last several weeks have flown by. We’ve made exceptionally good progress on solving the problem laid out in the first post of this series, and I want to document it all for everyone. Future and the pinning API Last month I wrote an RFC called “Standard library API for immovable types”. [Read More]

Async/Await V: Getting back to the futures

Two posts ago I proposed a particular interface for shipping self-referential generators this year. Immediately after that, eddyb showed me a better interface, which I described in the next post. Now, to tie everything together, its time to talk about how we can integrate this into the futures ecosystem. Starting point: this Generator API To begin, I want to document the generator API I’ll be using in this post, which is roughly what followed from my previous post: [Read More]

Async/Await IV: An Even Better Proposal

I did not plan to write this blog post. I thought that the fourth post in my series would explain how we could go from the generator API in my previous post to a futures API in which you don’t have to heap allocate every async call. But eddyb surprised me, and now I have to revisit the API in the previous post, because we can implement everything we need from immovability with a safe interface afterall. [Read More]

Async/Await III: Moving Forward with Something Shippable

In the first post, we looked at the relationship between generators and a more general notion of self-references. In the second post, we narrowed down exactly what problem we need to solve to make generators work, and talked about some solutions that we’ve considered but don’t feel like we could ship in the near future. In the original post, I promised that I would have a near term solution by the end of this series. [Read More]

Async/Await II: Narrowing the Scope of the Problem

Last time we talked about the broader problem that generators with references across yield points represent: self-referential structs. This time, I want to narrow in on the specific problem that needs to be solved to make generators work, and also discuss some ideas for solutions that I think are false starts. (I still don’t have a proposal about what to do in this post, but it will come soon enough! [Read More]

Async/Await I: Self-Referential Structs

This is the first in a series of blog posts about generators, async & await in Rust. By the end of this series, I will have a proposal for how we could expediently (within the next 12 months) bring generators, async & await to stable Rust, and resolve some of the most difficult ergonomics problems in the futures ecosystem. But that proposal is still several posts away. Before we can get to a concrete proposition, we need to understand the scope & nature of the problem we need to solve. [Read More]